----------------------------------------------------------------- YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS SPOILER FOR STRUGGLE OF CHAOS v2.0, Updated: March 30, 2003 By Edo (edo_hrzic@hotmail.com) http://www.stormpages.com/edhrzic/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2001-3 Edward T. Hrzic III. All rights reserved. ----------------------------------------------------------------- ---------------| What is this file? This file is a series of translations for the Duel Monsters card game. In it are the translations for the Struggle of Chaos (SC) set that was released in Japan. ---------------| A Word To The Wise As if you didn't already know, no, I am NOT a native speaker of Japanese. Thus, mistakes ARE made in some of the translations. This means that cards in this file are subject to change without notice, to make sure that an effect is correctly interpreted. ---------------| What to do with it? 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NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! Have I made myself clear? AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! I am being DOUBLY clear? ---------------| History v2.0: (March 30, 2003) - Slightly modified the names for SC-10, SC-14, SC-30, SC-44 - Slightly corrected SC-16's effect ("...Level 4 or less Warrior Sub-Type Monster...") - Some other wording changes. ---------------| Spoiler List Monsters' statistics are written in the following way, for easy reference: Main Type/Sub-Type/Level/Attack strength/Defense strength ==========| STRUGGLE OF CHAOS Released 09/20/2001 Card Composition: Ultimate Rare: 1 Monster Cards: 6 Ultra Rare: 3 Effect: 22 Super Rare: 4 Fusion: 3 Rare: 6 Magic Cards: 11 Normal Rare: 1 Trap Cards: 9 Normal: 36 SC-01 DEMON KING OF THE UNDERWORLD: HA-DES Type: Effect Monster Dark/Demon/6/2450/1600 While this card is on the Field, negate the effects of Effect Monsters that your Demon Sub-Type Monsters on the Field destroy as a result of Battle. This card cannot be Special Summoned from your Cemetery. Ultra Rare / Parallel Rare SC-02 DEMON: DARK BALTAR Type: Fusion Monster Dark/Demon/5/2000/1200 Fusion: [Haunting Blood Soul] + [Border Wiseman] This Monster's Fusion Summon can only be done by the above cards. When a Normal Magic card is activated, you may pay 1000 Life Points to negate its effect. Negate the effects of Effect Monsters that this Monster destroys as a result of Battle. Super Rare SC-03 LESSER DEMON Type: Effect Monster Dark/Demon/5/2100/1000 Remove all Monsters from the game destroyed by this Monster as a result of Battle. Rare SC-04 HAUNTING BLOOD SOUL Type: Effect Monster Dark/Demon/3/1200/800 Sacrifice this card. Gain control of 1 of your opponent's Monsters on the Field with a Level of 3 or less. SC-05 HA-DES' FAMILIAR Type: Effect Monster Dark/Demon/2/700/700 Sacrifice this card. Increase the attack and defense strengths of 1 Demon Sub-Type Monster by 700. SC-06 SKULL KNIGHT Type: Effect Monster Dark/Demon/3/1000/1200 If you sacrifice this card to summon a Demon Sub-Type monster, you may Special Summon 1 [Skull Knight] from your deck. Shuffle your deck afterward. SC-07 GARGOYLE CLOWN Type: Dark/Demon/2/800/500 When this card is Summoned, Reverse Summoned or Special Summoned, you may change the mode of 1 face-up Monster. SC-08 TWIN-HEAD KERBEROS Type: Effect Monster Dark/Demon/4/1500/1000 While you have any other Demon Sub-Type Monsters on the Field, negate the effects of Reverse Monsters destroyed by this Monster as a result of Battle. SC-09 RED CYCLOPS Type: Normal Monster Dark/Demon/4/1800/1700 Normal Rare SC-10 HOWL OF THE UNDERWORLD Type: Normal Trap Can only be activated when 1 of your Demon Sub-Type Monsters is in battle. Pay any amount of Life Points (in 100 point increments), and reduce the attack and defense strengths of 1 of your opponent's Monsters by that amount until the end of the turn. SC-11 DEATH CALCULATOR Type: Permanent Trap Whenever a Monster is put in a Cemetery from the Field, do 500 damage to that card's owner for each card Rare SC-12 LIFE ABSORBER Type: Permanent Trap During your Standby Phase, gain Life Points equal half the amount of Life Points you paid during your previous turn. SC-13 REVIVAL FROM THE UNDERWORLD Type: Normal Magic Choose 1 Demon Sub-Type Monster from your Cemetery. Remove your Monsters on the Field from the game with combined Levels equal to the Level of the chosen monster. Afterward, Special Summon the chosen Monster to your Field. SC-14 SOUL CRUSH Type: Permanent Trap You may spend 500 Life Points to have each player choose 1 Monster card from his or her opponent's Cemetery and remove it from the game. You can only use this effect if you have a Demon Sub-Type monster on the Field. SC-15 DOUBLE TRAP Type: Normal Magic Destroy 1 card on the Field that has the ability to negate Trap cards. SC-16 UNDEFEATED GENERAL -- GENERAL FREED Type: Effect Monster Earth/Warrior/5/2300/1700 Negate and destroy all Magic cards that target this card. During your Draw Phase, while this card is on the Field, instead of drawing 1 card, you may put 1 level 4 or less Warrior Sub-Type Monster from your deck into your hand. Shuffle your deck afterward. Ultra Rare / Parallel Rare SC-17 CATAPULT TROOPS Type: Effect Monster Earth/Warrior/4/900/2000 Sacrifice 1 of your Warrior Sub-Type Monsters on the Field to destroy 1 Monster on the Field with a defense strength equal to or less than this Monster's attack strength. SC-18 TROOP COMMANDER Type: Effect Monster Earth/Warrior/3/1200/400 While your opponent does not destroy this Monster, your other Warrior Sub-Type monsters cannot be attacked. When you successfully Summon this card, you may Special Summon 1 Monster with a Level of 4 or less from your hand. SC-19 DRAGON WARRIOR Type: Fusion Effect Monster Earth/Warrior/6/2000/1200 Fusion: [Warrior: Dai Greyfar] + [Spirit Dragon] This Monster's Fusion Summon can only be done by the above cards. While this card is on the Field, you may pay 1000 Life Points to negate the effect of a Normal Trap. Also, negate and destroy the effects of all Magic cards targeting this card. Super Rare SC-20 WARRIOR: DAI GREYFAR Type: Normal Monster Earth/Warrior/4/1700/1600 SC-21 HOLY DEFENDER Type: Effect Monster Earth/Magic User/3/800/1200 Reverse: Return 1 face-up monster on the Field to the top of its owner's deck. And, if you have a Warrior Sub-Type Monster on the Field, you can return 1 face-up Monster on the Field to its owner's hand. SC-22 BORDER WISEMAN Type: Effect Monster Earth/Magic User/3/1600/800 While this card is on your Field, negate and destroy Magic cards that target your Warrior Sub-Type Monsters on the Field. SC-23 INITIATE TROOPS Type: Effect Monster Earth/Warrior/4/1000/1000 Sacrifice this card. Destroy 1 Monster on the Field. SC-24 HUNTER WITH SEVEN WEAPONS Type: Effect Monster Earth/Warrior/3/1000/600 When this card is Summoned, choose 1 Sub-Type. When this card is in Battle against that Sub-Type, increase this Monster's attack strength by 1000 for the Damage Step. SC-25 DEMON TAMER Type: Effect Monster Earth/Warrior/3/800/700 Reverse: Gain control of 1 of your opponent's Demon Sub-Type Monsters on the Field until the end of the turn. Rare SC-26 DRAGON RIDER Type: Effect Monster Earth/Warrior/3/700/800 Reverse: Gain control of 1 of your opponent's Dragon Sub-Type Monsters on the Field until the end of the turn. SC-27 UNITED ARMY Type: Permanent Magic Increase the attack strength of each of your Warrior Sub-Type Monsters by 200 for each if your Warrior or Magic User Sub-Type Monster on the Field. SC-28 CALLING REINFORCEMENTS Type: Normal Magic Put 1 Warrior Sub-Type Monster with Level 4 or less from your deck into your hand. Shuffle your deck. SC-29 SEALING WARD OF LIGHT Type: Field Magic Name 1 Sub-Type. Monster of that Sub-Type cannot attack during the turn they are Summoned, Reverse Summoned or Special Summoned. Rare SC-30 WARRIOR'S RETURN Type: Normal Magic Choose 1 Warrior Sub-Type Monster in your Cemetery and put it into your hand. SC-31 ASSAULT PREPARATIONS Type: Normal Trap Change 1 Warrior or Magic User Sub-Type Monster on the Field to face-down defense mode. SC-32 MILITARY MOVEMENTS Type: Normal Trap Face-down Monsters cannot be attacked during this turn. SC-33 EMERGENCY RATIONS Type: Instant Magic Put 1 of your Magic or Trap cards other than this one from the Field into your Cemetery. Gain 1000 Life Points. SC-34 TYRANT DRAGON Type: Effect Monster Fire/Dragon/8/2900/2500 If your opponent has any Monsters on the Field, this Monster can attack twice during the Battle Phase. Also, negate and destroy the effects of Trap cards targeting this Monster. If you Special Summon this Monster from your Cemetery, you must sacrifice 1 of your Dragon Sub-Type monsters on the Field. Ultra Rare / Parallel Rare SC-35 SPEAR DRAGON Type: Effect Monster Air/Dragon/4/1900/0 When this Monster attacks a Monster in defense mode with lower defense strength than this card's attack strength, do Battle Damage to your opponent equal to the difference. If this card attacks, change it to defense mode after the Damage Step. Rare SC-36 SPIRIT DRAGON Type: Effect Monster Air/Dragon/4/1000/1000 During your turn's Battle Step, you may discard 1 Dragon Sub-Type monster from your hand. Increase this monster's attack and defense strength by 1000 until the End Step. SC-37 CAVE DRAGON Type: Normal Monster Air/Dragon/4/1300/2000 SC-38 LIZARD SOLDIER Type: Normal Monster Air/Dragon/3/1100/800 SC-39 DEATH DEMON DRAGON Type: Fusion Effect Monster Air/Dragon/5/2000/1200 Fusion: [Grand Dragon] + [Lesser Demon] This Monster's Fusion Summon can only be done by the above cards. While this card is on the Field, negate the effects of all Reverse Monsters. Also, negate and destroy the effects of Trap cards targeting this card. Super Rare SC-40 GRAND DRAGON Type: Effect Monster Air/Dragon/4/2000/100 If you have any Monsters on the Field, you cannot Summon this card. If you have no other Dragon Sub-Type Monsters on the Field, this Monster can't attack. SC-41 GREY WING Type: Effect Monster Air/Dragon/3/1300/700 Discard 1 card from your hand during Main Phase 1. This Monster can attack twice during this turn's Battle Phase. SC-42 ARMY DRAGON Type: Effect Monster Air/Dragon/2/700/800 When this card is destroy as a result of Battle and put into the Cemetery, you may Special Summon a card of the same name from your deck to the Field. SC-43 DRAGON'S JEWEL Type: Permanent Trap Discard 1 card from your hand to negate and destroy the effect of a Trap card targeting 1 face-up Dragon Sub-Type Monster. Rare SC-44 IMMENSE DRAGON WING BURST Type: Normal Magic Return 1 of Level 5 or higher Dragon Sub-Type Monster on your Field to its owner's hand, and destroy all cards in each player's Magic and Trap zone. SC-45 FIRE DRAGON FIRE BOMB Type: Normal Magic You can only play this card if you have a Dragon Sub-Type Monster on your Field. Choose 1 of the following effects: - Do 800 damage to your opponent. - Destroy 1 face-up monster on the Field with a defense strength of 800 or less. SC-46 STOMPING CRASH Type: Normal Magic You can only play this card if you have a Dragon Sub-Type Monster on your Field. Destroy 1 Magic or Trap card on the Field, and do 500 damage to its controller. SC-47 SUPER REGENERATION Type: Instant Magic During your End Phase, for each Dragon Sub-Type Monster you discarded from your hand or sacrificed during this turn, draw 1 card. SC-48 DRAGON RAGE Type: Permanent Trap When any of your Dragon Sub-Type Monsters on your Field attacks a monster in defense mode with a lower defense strength that the attacking monster's attack strength, do Battle Damage to your opponent equal to the difference. SC-49 BURST BREATH Type: Normal Trap Sacrifice 1 of your Dragon Sub-Type Monsters on your Field. Destroy all face-up monsters on the Field with a defense strength equal to or less than the sacrificed Monster's attack strength. SC-50 EMERALD DRAGON Type: Normal Monster Air/Dragon/6/2400/1400 Super Rare SC-51 DEMON SUMMON Type: Normal Monster Dark/Demon/6/2500/1200 Ultimate Rare ----------------------------------------------------------------- Fin.