----------------------------------------------------------------- YU-GI-OH! : OFFICIAL CARD GAME : DUEL MONSTERS SPOILER FOR MALIK ISHTAHL STRUCTURE DECK v1.3, Updated: April 4, 2004 By Edo (ehrzic@yahoo.com) http://www.stormpages.com/edhrzic/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2004 Edward T. Hrzic III. All rights reserved. ----------------------------------------------------------------- ---------------| What is this file? This file is a series of translations for the Duel Monsters card game. In it are the translations for the Malik Ishtahl Structure Deck, released in Japan. ---------------| What to do with it? You may download and print this file out for your OWN, PERSONAL USE, AND NOTHING ELSE! This includes reformatting it, and putting it on your own home page. If you wish to post individual translations for pure comparative purposes, then you may do so, but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL! 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NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! NO, YOU MAY NOT CREATE AN APPRENTICE GAME/PATCH WITH THESE FILES! Have I made myself clear? AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! AND DO *****NOT***** STEAL MY STUFF AND CLAIM THAT YOU DID IT! I am being DOUBLY clear? ---------------| History v1.3 (April 4, 2004) - Corrected Guranadora - Corrected Lord Poison - Corrected Lava Golem v1.0 (March 27, 2004) - Initial release. ---------------| Spoiler List SDM-001 HUMANOID SLIME Water/Water/4/800/2000 SDM-002 EXECUTIONER - MAKYURA Dark/Warrior/4/1600/1200 During a turn in which this card goes to the Cemetery, this card's owner can activate Trap cards from his or her hand. SDM-003 REVIVAL SLIME Water/Water/4/1500/500 When this card is destroyed as a result of Battle, you can pay 1000 Life Points, and Special Summon this card to your Field in face-up defense mode during your next Standby Phase. SDM-004 GUARDIAN SPHINX Earth/Rock/5/1700/2400 Once per turn, this card can be changed to face-down defense mode. When this card is successfully Reverse Summoned, return all Monsters on your opponent's Field to their owners' hands. SDM-005 DARK JELLOID Dark/Demon/4/1200/1500 When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, select 1 face-up Monster on the Field, and permanently reduce its attack strength by 800. SDM-006 NYUDORIA Dark/Demon/4/1200/800 When this card goes to the Cemetery as a result of Battle, destroy 1 Monster on the Field. SDM-007 HELLISH POET HELL POEMER Dark/Demon/5/2000/1400 When this card goes to the Cemetery as a result of Battle, its effect is activated. While this card is in the Cemetery, at the end of your opponent's Battle Phase, your opponent discards 1 card from his or her hand at random. This card can't be Special Summoned from the Cemetery. SDM-008 GRAVEKEEPER CURSER Dark/Magic User/3/800/800 When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, do 500 points of damage to your opponent. SDM-009 GRAVEEEPER SPEARMAN Dark/Magic User/4/1500/1000 When this Monster attacks a Monster in defense mode, if this card's attack strength is greater than the defense mode Monster's defense strength, do Battle Damage to your opponent equal to the difference. SDM-010 GRAVEKEEPER LEADER Dark/Magic User/5/1900/1200 There can only be 1 of these cards on your Field. While this card is on the Field, your Cemetery is not affected by the effect of [Sleeping Valley of the Pharaoh - Necrovalley]. When this card is successfully Sacrifice Summoned, you can Special Summon 1 Monster with [Gravekeeper] in its name from your Cemetery to your Field. SDM-011 THE BLACK CAT THAT BRINGS UNHAPPINESS Dark/Animal/2/500/300 Reverse: Choose 1 Trap card from your deck, and put it on top of your deck. If a [Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, you can put the chosen card into your hand. SDM-012 THE OWL THAT BRINGS HAPPINESS Air/Bird/2/300/500 Reverse: Choose 1 Field Magic card from your deck, and put it on top of your deck. If a [Sleeping Valley of the Pharaoh - Necrovalley] is on the Field, you can put the chosen card into your hand. SDM-013 SNAKE POT Earth/Reptile/2/600/300 Reverse: Special Summon 1 [Cobra Token] (Reptile/Earth/3/1200/1200) to your Field. If a [Cobra Token] is destroyed as a result of Battle, do 500 points of damage to your opponent's Life. SDM-014 LAVA GOLEM Fire/Demon/8/3000/2500 In order to play this card from your hand, you must sacrifice 2 Monsters on your opponent's Field and Special Summon this card to your opponent's Field. This card's controller receives 1000 damage during each of his or her Standby Phases. If you Special Summon this card, you can't Normal Summon during this turn. ULTRA RARE SDM-015 VISER SHOCK Dark/Demon/5/800/600 When this card is successfully Normal Summoned, Reverse Summoned or Special Summoned, return all Set cards on the Field to their owners' hands. SDM-016 DRILLAGO If the only cards on your opponent's Field are face-up Monsters with attack strengths of 1600 or more, this Monster can attack your opponent directly. SDM-017 REKUNGA Water/Plant/4/1700/500 For each 2 Water Main-Type Monsters you remove in your Cemetery from the game, Special Summon 1 [Rekunga Token] (Plant/Water/2/700/700) to your Field in attack mode. SDM-018 BOWGUNIAN Dark/Machine/3/1300/1000 During each of your Standby Phases, do 600 points of damage to your opponent's Life. SDM-019 GURANADORA Water/Reptile/4/1900/700 When this Monster is successfully Normal Summoned, Reverse Summoned or Special Summoned, you gain 1000 Life Points. When this card is destroyed and goes to the Cemetery, you receive 2000 points of damage. SDM-020 IRON DEMON VISER DEATH Dark/Demon/4/500/1200 When this card is successfully Normal Summoned, a selected opponent's Monster is destroyed during your third Standby Phase. Until this effect ends, this card can't be destroyed as a result of Battle. (Damage is done as normal.) SDM-021 MAGIC SHARD EXCAVATION Normal Magic You can discard 2 cards from your hand to put 1 Magic card from your Cemetery into your hand. SUPER RARE SDM-022 CYCLONE Instant Magic Destroy 1 Magic or Trap card on the Field. SDM-023 RAISE DEAD Choose 1 Monster in your Cemetery or your opponent's Cemetery. Special Summon the chosen Monster to your Field. SDM-024 SLIME REACTOR Permanent Magic During each of your Standby Phases, Special Summon 1 [Slime Token] (Water/Water/1/500/500) to your Field in attack mode. While this card is face-up on the Field, you can't Normal Summon, Reverse Summoned or Special Summon. (Excluding [Slime Tokens]). SDM-025 REWARD OF REBIRTH Permanent Magic When a Monster is Special Summoned from your Cemetery to the Field, you can draw 1 card from your deck. SDM-026 FORCED TRANSFER Normal Magic Each player chooses 1 Monster on his or her Field, and switches control of those Monsters. The chosen Monsters can't have their modes changed during this turn. SDM-027 TORTURE ROOM OF NIGHTMARES Permanent Magic Whenever damage other than Battle Damage is done to your opponent's Life, do 300 damage to your opponent's Life. This card can't be used with a [Torture Room of Nightmares]. SDM-028 STUMBLE Permanent Magic Change successfully Normal Summoned, Reverse Summoned or Special Summoned Monsters to defense mode. SDM-029 IRON CAGE OF NIGHTMARES Normal Magic All Monsters (counting your opponent's turn) can't attack for 2 turns. 2 turns afterward, this card is destroyed. SDM-030 CURSE OF PAIN Instant Magic Negate the damage done by the effect of a card your opponent controls, and do that much damage to your opponent. SDM-031 UNHOLY CALAMITY Normal Trap You can activate this card when an opponent's Monster declares an attack. Destroy all Magic and Trap cards on the Field. SUPER RARE SDM-032 DEFEND SLIME Permanent Trap When an opponent's Monster attacks your Monster, if you have a face-up [Revival Slime] on the Field, you can change the target of that attack to a [Revival Slime]. SDM-033 HOLY BARRIER - MIRROR FORCE Normal Trap You can activate this card when an opponent's Monster declares an attack. Destroy all Monsters in attack mode on your opponent's Field. SDM-034 CARELESS AVARICE Normal Trap Draw 2 cards, and skip your following 2 Draw Phases. SDM-035 COFFIN SELLER Permanent Trap Whenever an opponent's Monster goes to the Cemetery, do 300 points of damage to your opponent's Life. SDM-036 RITUAL OF THE SPIRITS Normal Trap Special Summon 1 selected Monster in your Cemetery with [Gravekeeper] in its name. This card's activation is not stopped by a [Sleeping Valley of the Pharaoh - Necrovalley]. SDM-037 LIFELINE Normal Trap When your Monster goes to the Cemetery as a result of Battle, you can discard your hand and activate this card. That Monster's attack strength is increased by 800, and Special Summon it to the Field. SDM-038 TORTURE WHEEL Permanent Trap While this card is on the Field, 1 selected opponent's Monster can't attack, nor change its mode. During your Standby Phase, this card does 500 points of damage to your opponent's Life. If the selected Monster is removed from the Field, destroy this card. SDM-039 ACID PIT TRAP Normal Trap Choose 1 face-down Monster in defense mode. Turn the chosen Monster face-up, and if it's defense strength is 2000 or less, destroy it. If 2000 or more, turn it back face-down. SDM-040 EXPLOSIVE CLAYMORE MINE Normal Trap You can activate this card when your opponent declares an attack. Destroy 1 of your opponent's Monsters on the Field in attack mode with the highest attack strength. SDM-041 WORM DRAKE Earth/Reptile/4/1400/1500 SDM-042 GIGA GAGAGIGO Water/Reptile/5/2450/1500 SDM-043 GRIZZLY MOTHER Water/Animal Warrior/4/1400/1000 When this card goes to the Cemetery as a result of Battle, you can Special Summon 1 Water Main-Type Monster from your deck with an attack strength of 1500 or less in face-up attack mode. Afterward, shuffle your deck. SDM-044 WANDERING MUMMIES Earth/Undead/4/1500/1500 Once per turn, this card can be changed to face-down defense mode. After using this effect, shuffle your face-down defense mode Monsters on the Field, and once again place them in face- down defense mode. SDM-045 SWARM OF SCARABS Dark/Insect/3/500/1000 Once per turn, this card can be changed to face-down defense mode. When this card is successfully Reverse Summoned, destroy 1 Monster on your opponent's Field. SDM-046 PLAGUE OF LOCUSTS Dark/Insect/3/1000/500 Once per turn, this card can be changed to face-down defense mode. When this card is successfully Reverse Summoned, destroy 1 Magic or Trap card on your opponent's Field. SDM-047 LORD POISON Water/Plant/4/1500/1000 If this card is destroyed and goes to the Cemetery as a result of Battle, Special Summon 1 Plant Sub-Type Monster from you Cemetery, other than a [Lord Poison]. SDM-048 CHARGE Instant Magic A face-up Monster's attack strength is increased by 700 until the end of the turn. SDM-049 LIMITLESS HAND Permanent Magic While this card is face-up on the Field, each player has no hand limit. SDM-050 PYRAMID POWER Instant Magic You can choose 1 of the following effects and activate it. - Increase the attack strengths of all face-up Monsters on your Field by 200 until the End Phase. - Increase the defense strengths of all face-up Monsters on your Field by 500 until the End Phase. SDM-051 WARD OF ABSOLUTE MAGIC PROHIBITION Permanent Magic All face-up non-Effect Monsters on the Field can't be affected by the effects of Magic. SDM-052 QUICKSAND Permanent Trap At the end of your opponent's turn, destroy the face-up Monster on the Field with the highest attack strength. During your Standby Phase, if you have 4 or fewer cards in your hand, this card is destroyed. SDM-053 PHARAONIC CURSE Counter Trap Negate and destroy the activation and effect of 1 Magic or Trap card that destroys 1 Magic or Trap card. SDM-054 STANDING AGAINST A FORMIDABLE ENEMY Normal Trap You can activate this card when your opponent attacks. Choose 1 face-up Monster on your Field. During the activated turn, your opponent can only attack the chosen Monster, and all of your opponent's face-up Monsters must attack. SDM-055 FORCED EJECTION MACHINE Normal Trap Return 1 Monster on the Field to its owner's hand. ----------------------------------------------------------------- Fin.