-------------------------------------------------------------- BANDAI YU-GI-OH! TRANSLATIONS By Edo (ehrzic@yahoo.com) v1.0, Last Updated: January 16, 2005 Translated by Edo (ehrzic@yahoo.com) http://edoyugioh.t35.com/ NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. -------------------------------------------------------------- BANDAI YUGIOH TRANSLATIONS RULE TEXT ~Rule (1)~ You and a friend use the same number of cards as your deck. ~Rule (2)~ Draw 5 cards from the top of your deck to be your hand. ~Rule (3)~ Choose 1 card from your hand, and at the same time play it to start the battle. ~Rule (4)~ To battle, compare your attack strength with your enemy's defense strength. ~Rule (5)~ If your attack strength is higher, your enemy's card is defeated. ~Rule (6)~ Even if you defeat your enemy's card, if your defense strength is less than your enemy's attack strength, your card is also defeated. ~Rule (7)~ After the battle has ended, draw 1 card from your deck and add it to your hand. ~Rule (8)~ Each turn continues like this until each player's deck is empty. ~Rule (9)~ At the end, total the number of stars of cards that you have defeated, and the one with the most wins. ~Rule (10)~ If you have Magic, Trap or Equipment cards in your hand, you can put them face-down in play. ~Rule (11)~ You can use face-down Magic, Trap or Equipment cards at any time during battle. ~Rule (12)~ A Magic, Trap or Equipment card that has been used once is discarded. ~Rule (13)~ Even if one player's deck is empty, the game continues until the other player's deck is empty. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. -----| CARD LIST AND TRANSLATIONS 01 YUGI MUTOU The hero of the story. A high school student that loves games. Level 6 ~Rule (1)~ * Special Ability [Look Ahead] In exchange for this card losing in battle, you can draw 3 cards from your deck and add them to your hand. 02 YUGI MUTOU Yugi powers up with the [Millennium Puzzle]! Level 8 ~Rule (2)~ * Special Ability [Game of Darkness] Always wins a battle. 03 KATSUYA JOUNOUCHI Yugi's friend. In effort and tenacity, he's the best in Japan! Level 5 ~Rule (3)~ * Special Ability [Tenacity] This card loses in battle, but the attack and defense strengths of the next card you play are increased by five hundred. 04 SETO KAIBA A game genius. He's Yugi's ultimate rival! Level 7 ~Rule (4)~ * Special Ability [Iron Man] If the enemy is a Monster card, he always wins. However, if the enemy is a Character card, he always loses (he even loses to Honda). 05 HIROTO HONDA Yugi's friend. Better at fighting than games?! Level 0 ~Rule (5)~ * Special Ability [Beginner] Since he doesn't know the rules very well, he always loses in battle, but since his stars are 0, your opponent doesn't gain any points. 06 ANZU MAZAKI Yugi's childhood friend. The trademarked cheerful high school student! Level 4 ~Rule (6)~ * Special Ability [Kindness] You can choose 1 card that you have already used to battle in place of this card. 07 MIHO NOSAKA Anzu's best friend. Recently started to play games. Level 4 ~Rule (7)~ * Special Ability [My Pace] Miho wins against an enemy's card if it is Level 5 or higher, and if the enemy is Level 4 or less, she poorly loses. 08 SHAHDI Holder of the [Millennium Ahnk]. He's after Yugi. Level 6 ~Rule (8)~ * Special Ability [Millennium Ahnk] This card loses in battle, but look at your opponent's hand, and you choose the next card and the following card that your opponent plays. 09 BLUE EYES WHITE DRAGON [Dragon Type] The ultimate card in attack and defense strengths. Level 8 ~Rule (9)~ Attack Strength 3000 Defense Strength 2500 FOIL 10 RED EYES BLACK DRAGON [Dragon Type] The next powerful Dragon Type, after Blue Eyes White Dragon Level 7 ~Rule (1)~ Attack Strength 2400 Defense Strength 2400 FOIL 11 DARK KNIGHT GAIA [Black Magic Type] A magic knight that gained a lance of darkness. Level 6 ~Rule (2)~ Attack Strength 2300 Defense Strength 1600 GOLD TITLE 12 CURSE OF DRAGON [Dragon Type] An undying dragon that spins words of curses. Level 4 ~Rule (3)~ Attack Strength 2000 Defense Strength 600 13 DRAGON KNIGHT GAIA [Dragon Magic Type] The combination of the cursed dragon and Gaia! Level 7 ~Rule (4)~ Attack Strength 2600 Defense Strength 2500 14 BLACK MAGICIAN [Black Magic Type] A magician of justice that controls black magic. Level 7 ~Rule (5)~ Attack Strength 2500 Defense Strength 2000 GOLD TITLE 15 THOUSAND DRAGON [Dragon Type] The evolution of a baby dragon by the power of the Time Magician! Level 6 ~Rule (6)~ Attack Strength 2100 Defense Strength 1900 16 BASIC INSECT [Insect Type] Lacking power, but is capable of various enhancements! Level 2 ~Rule (7)~ Attack Strength 500 Defense Strength 1000 17 PLASMA INSECT ARMOR BASIC INSECT [Insect Type] The enhanced form of the Basic Insect, by an Item! Level 6 ~Rule (8)~ Attack Strength 2400 Defense Strength 1300 18 HARPY LADY 1 [Bird Type] Dancing in the sky, a beautiful female warrior. Level 4 ~Rule (9)~ Attack Strength 1800 Defense Strength 700 19 MEGAZAURUS [Dinosaur Type] Has the feature of a tough high, like thick armor. Level 6 ~Rule (1)~ Attack Strength 1800 Defense Strength 2300 20 TWO-HEADED KING REX [Dinosaur Type] Has the power of two normal rex! Level 5 ~Rule (2)~ Attack Strength 2500 Defense Strength 800 21 DEMON SUMMON [Demon Type] An evil demon who shoots lighting. Level 7 ~Rule (3)~ Attack Strength 2500 Defense Strength 1800 GOLD LETTERING 22 APHRODITE [White Magic Type] The goddess of beauty and love that protects the weak. Level 5 ~Rule (4)~ Attack Strength 1000 Defense Strength 2300 23 WALL-GUARDIAN DRAGON [Dragon Type] The smallest and weakest of the Dragon Types, but... Level 4 ~Rule (5)~ Attack Strength 1700 Defense Strength 1600 24 DARK DRAGON [Dragon Type] It's best weapon is fire that it spits from its mouth! Level 5 ~Rule (6)~ Attack Strength 2100 Defense Strength 1600 25 DRAGON-SEALING JAR [Illusionary Magic Type] A jar that hides the ability to seal away Dragon Types. Level 2 ~Special Rule~ If the opponent is a Dragon, this card always wins. Attack Strength 100 Defense Strength 200 26 JUDGE MAN [White Magic Type] Guardian of the gates of heaven that judges those after they have died. Level 7 ~Rule (7)~ Attack Strength 1800 Defense Strength 2600 27 ELVEN SWORDSMAN [Warrior Type] Wields a sword instead of magic. Level 5 ~Rule (8)~ Attack Strength 1300 Defense Strength 2200 28 BABY DRAGON [Dragon Type] Still a baby. It's potential is limitless. Level 4 ~Rule (9)~ Attack Strength 2000 Defense Strength 900 29 SILVER FONG [Animal Type] A magical beast of a wolf that changes with the moon. Level 5 ~Rule (1)~ Attack Strength 2300 Defense Strength 700 30 DARK CLOWN SAGI [Black Magic Type] Its battle strength is low, but it can control magic. Level 4 ~Rule (2)~ Attack Strength 600 Defense Strength 2200 31 HOLY DOLL [White Magic Type] Controls powerful light magic to purify monsters. Level 5 ~Rule (3)~ Attack Strength 900 Defense Strength 2400 32 LARVA MOTH [Insect Type] Even though its battle strength is low, the mystery around it is... Level 1 ~Rule (4)~ Attack Strength 600 Defense Strength 400 33 GREAT MOTH [Insect Type] The evolution into the Larva Moth's ultimate form. Level 7 ~Rule (5)~ Attack Strength 2600 Defense Strength 2300 34 RUIZ [Animal Warrior Type] The armor that is wears is rather strong. Level 4 ~Rule (6)~ Attack Strength 1400 Defense Strength 1800 35 HOLY ELF [White Magic Type] Strengthens its defenses with defensive magic! Level 5 ~Rule (7)~ Attack Strength 800 Defense Strength 2500 36 FLAME SWORSMAN [Warrior Type] A powerful warrior that controls the essence of fire. Level 5 ~Rule (8)~ Attack Strength 2500 Defense Strength 600 37 KING OF THE DARK REALM [Demon Type] King of those who possess the darkness. Level 7 ~Rule (9)~ Attack Strength 2600 Defense Strength 1600 38 SEALED EXODIA The 4 limb cards of god are separated If you assemble all 5 pieces, all enemies are obliterated in an instant Level 8 ~Special Rule~ When you assemble all 5 parts of Exodia in your hand, you win. Attack Strength 1000 Defense Strength 1000 FOIL 39 SEALED RIGHT LEG The five parts of the revived one can bury the enemy in one fell swoop. Level 1 ~Special Rule~ When you assemble all 5 parts of Exodia in your hand, you win. Attack Strength 200 Defense Strength 300 40 SEALED RIGHT ARM The five parts of the revived one can bury the enemy in one fell swoop. Level 1 ~Special Rule~ When you assemble all 5 parts of Exodia in your hand, you win. Attack Strength 200 Defense Strength 300 41 SEALED LEFT LEG The five parts of the revived one can bury the enemy in one fell swoop. Level 1 ~Special Rule~ When you assemble all 5 parts of Exodia in your hand, you win. Attack Strength 200 Defense Strength 300 42 SEALED LEFT ARM The five parts of the revived one can bury the enemy in one fell swoop. Level 1 ~Special Rule~ When you assemble all 5 parts of Exodia in your hand, you win. Attack Strength 200 Defense Strength 300 43 LABYRINTH TANK 44 ELECTRIC GUARDIAN - SANGA 45 AIR GUARDIAN - HYUGA [Black Magic Type] The Thunder, Water and Wind cards combine into the Gate Guardian. Level 6 ~Special Rule~ If you assemble all three Guardians, they are played as the [Guardian Gate Guardian (Attack Strength: 2800, Defense Strength: 2800)], and can continue to attack for 3 turns. Attack Strength 2400 Defense Strength 2200 GOLD TITLE 46 WATER GUARDIAN - SUGA [Black Magic Type] The Thunder, Water and Wind cards combine into the Gate Guardian. Level 6 ~Special Rule~ If you assemble all three Guardians, they are played as the [Guardian Gate Guardian (Attack Strength: 2800, Defense Strength: 2800)], and can continue to attack for 3 turns. Attack Strength 2500 Defense Strength 2400 GOLD TITLE 47 TIME MAGICIAN Magic Card Flip a coin, and if it's heads, your opponent's Monster is defeated. If tails, your Monster is defeated. FOIL 48 FUSION Magic Card Fuse and combine Monsters. FOIL 49 BLACK DEMON'S DRAGON [Demon Type - Dragon Type] The demon dragon, formed from the fusion of [Red Eyes Black Dragon] and [Demon Summon]! Level 7 ~Special Rule~ Unless you have assembled [Red Eyes Black Dragon], [Demon Summon] and [Fusion], this card can't be played. FOIL 50 CHAINED BOOMERANG Trap Card Can be activated when an opponent declares an attack. Entangle the enemy that attacked, and afterward, this card becomes an Equipment card that increases attack strength by 500. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. 51 UNICORN'S HORN Equipment Card Gives power to a 5 Stars or lower Monster. Attack Strength plus 500. 52 CYBER BONDAGE Equipment Card Equips on a Monster with a female card illustration. Attack Strength plus 500, defense strength plus 400. 53 TEN-THOUSAND REFLECTIONS - MAGNIFICENT DUPLICATION Magic Card A specific Monster is duplicated. 54 GHOST KING - PUMPKING [Demon Type] The king of ghosts that live in the other world. Level 6 ~Rule (2)~ Attack Strength 2300 Defense Strength 2100 55 GODDESS OF OPPOSITES [White Magic Type] The goddess of hope that changes crisis into a chance. Level 6 ~Rule (3)~ Attack Strength 1900 Defense Strength 2300 56 CATAPULT TURTLE [Animal Type] The catapult on its back has limitless power! Level 6 ~Special Rule~ You can discard this card from your hand to increase the attack strength of 1 Monster by 1000. Attack Strength 1600 Defense Strength 2200 57 LEVIATHAN [Sea Dragon Type] A Dragon Type of the sea. The ultimate sea Monster! Level 6 ~Rule (4)~ Attack Strength 2200 Defense Strength 2000 58 METAL GUARDIAN [Warrior Type] With its steel body, it is a strong defender. Level 6 ~Rule (5)~ Attack Strength 1500 Defense Strength 2800 59 ROCK SOLDIER [Warrior Type] A giant soldier of stone that can ward off any attack. Level 6 ~Rule (6)~ Attack Strength 1200 Defense Strength 2400 60 AXE RAIDER [Warrior Type] If it uses its axe in its right hand, there is nothing that can stand up to it. Level 6 ~Rule (7)~ Attack Strength 2300 Defense Strength 1500 61 MINOTAUR [Animal Warrior Type] A powerful Monster with the head of a bull! Level 6 ~Rule (8)~ Attack Strength 2400 Defense Strength 1000 62 BARBARIAN #2 [Warrior Type] A barbarian warrior that lives only for battle. Level 6 ~Rule (9)~ Attack Strength 2300 Defense Strength 900 63 GARUZASU [Animal Warrior Type] A powerful animal warrior with the blood of dragons. Level 5 ~Rule (10)~ Attack Strength 2000 Defense Strength 1600 64 SHADOW GHOUL [Demon Type] Hiding in the shadows, its attacks from the opponent rear! Level 5 ~Rule (11)~ Attack Strength 2000 Defense Strength 1400 65 DRAGON ZOMBIE [Demon Type] A zombie dragon that has been revived by evil magic. Level 5 ~Rule (12)~ Attack Strength 2400 Defense Strength 400 66 SWORD DRAGON [Dinosaur Type] Strongly attacks with the spikes on its back and tail! Level 5 ~Rule (13)~ Attack Strength 1000 Defense Strength 2100 67 CORPSE-EATING DRAGON [Dinosaur Type] A cruel and vicious Dinosaur Type that feeds on rotting flesh. Level 5 ~Rule (1)~ Attack Strength 2000 Defense Strength 1800 68 GREMLIN [Demon Type] A mischievous evil spirit. Its true power is not to be insulted. Level 5 ~Rule (2)~ Attack Strength 2000 Defense Strength 1400 69 HERCULES BEETLE [Insect Type] A giant beetle, armed with sharp talons. Level 5 ~Rule (3)~ Attack Strength 800 Defense Strength 2200 70 DEMON HUNTER [Warrior Type] A solitary tracker that risks his life to hunt down monsters. Level 5 ~Rule (4)~ Attack Strength 2100 Defense Strength 1300 71 DEVIL KRAKEN [Sea Beast Type] A giant squid monster that lives in the sea! Level 5 ~Rule (5)~ Attack Strength 1500 Defense Strength 2000 72 JELLYFISH [Sea Beast Type] A jellyfish that has the ability to absorb and negate electricity. Level 5 ~Special Rule~ Does not lose against Electric Type Monsters. Attack Strength 400 Defense Strength 2300 73 ARMOR LIZARD [Animal Warrior Type] A lizard warrior with a tough, armored hide. Level 5 ~Rule (6)~ Attack Strength 1800 Defense Strength 2000 74 BULL DEMON [Animal Warrior] A bull demon that has come from the Orient. Level 5 ~Rule (7)~ Attack Strength 2100 Defense Strength 1600 75 MAMMOTH SKELETON [Demon Type] The soul of a mammoth that continues to protect its friends' graves. Level 5 ~Rule (8)~ Attack Strength 2200 Defense Strength 1300 76 BAROKKUSU [Demon Type] Cuts down its enemies with animal-like claws! Level 5 ~Rule (9)~ Attack Strength 1800 Defense Strength 2000 77 HARPY LADY 2 [Bird Type] Harpy Lady 2, which has been duplicated by [Ten- Thousand Reflections]. Level 4 ~Special Rule~ When played at the same time as [Ten-Thousand Reflections], it becomes an Equipment Card on a Harpy Lady in play, increasing its attack and defense strengths by 500. Attack Strength 1800 Defense Strength 700 78 HARPY LADY 3 [Bird Type] Harpy Lady 3, which has been duplicated by [Ten- Thousand Reflections]. Level 4 ~Special Rule~ When played at the same time as [Ten-Thousand Reflections], it becomes an Equipment Card on a Harpy Lady in play, increasing its attack and defense strengths by 500. Attack Strength 1800 Defense Strength 700 79 MELEE WARRIOR ULTIMATER [Warrior Type] A warrior the fights using his developed muscles as his only weapon. Level 4 ~Rule (10)~ Attack Strength 1500 Defense Strength 800 80 DARK ARMOR ZOMBIE [Demon Type] A resentful militia defeated in battle that wields a sword. Level 4 ~Rule (11)~ Attack Strength 2400 Defense Strength 0 81 SAIGA [Animal Type] Has a charge attack that can even break through rock! Level 4 ~Rule (12)~ Attack Strength 1600 Defense Strength 600 82 KILLER BEE [Insect Type] Its long, poison stinger can defeat even giant monsters. Level 4 ~Rule (13)~ Attack Strength 1300 Defense Strength 1000 83 MURDER CIRCUS ZOMBIE [Demon Type] A murderous demon, revived from the other world. Level 3 ~Rule (1)~ Attack Strength 1800 Defense Strength 0 84 JAR DEMON [Illusionary Magic Type] A unique monster that can control the powers of a jar. Level 2 ~Special Rule~ You can have the Dragon Type Monster sealed in the [Dragon- Sealing Jar] battle instead of the Jar Demon. Attack Strength 200 Defense Strength 400 85 TIGER AXE [Warrior Type] A prideful, tiger-man warrior. Level 5 ~Rule (2)~ Attack Strength 2000 Defense Strength 1900 86 IMP [Demon Type] A lesson demon who has come from the dark realm. Level 5 ~Rule (3)~ Attack Strength 1400 Defense Strength 2100 87 ELEKIDZ [Electric Being Type] A mysterious creature that can control electricity. Level 3 ~Rule (4)~ Attack Strength 1500 Defense Strength 800 88 RAISE DEAD Magic Card You can revive one of your or your opponent's defeated Monsters, and put it into your hand. FOIL 89 GARGOYLE [Demon Type] An artificial monster, created by magic. Level 5 ~Rule (1)~ Attack Strength 1800 Defense Strength 2000 90 WIGHT [Demon Type] A dark creature, which is the soul of a dead person. Level 2 ~Rule (2)~ Attack Strength 500 Defense Strength 300 91 GIANT GROWTH Equipment Card A Monster's attack strength is increased by 500, and its defense strength is increased by 300. 92 MUSHROOM MAN [Plant Being Type] A mysterious mushroom human that lives in the forest. Level 3 ~Rule (3)~ Attack Strength 800 Defense Strength 600 93 CYCLOPS [Warrior Type] A vicious giant with one eye. If it goes berserk, it can't be stopped! Level 6 ~Rule (4)~ Attack Strength 2300 Defense Strength 1500 94 UNHOLY WORM BEAST [Demon Type] A demon with cursed power and a warped mind! Level 5 ~Rule (5)~ Attack Strength 2400 Defense Strength 600 95 DARK ENERGY Magic Card You can increase the attack strength of a Black Magic Type Monster by 800. 96 GOLDEN PEGASUS [White Magic Type] A golden-winged Pegasus that is born only once even thousand years! Level 6 ~Rule (6)~ Attack Strength 1500 Defense Strength 2500 97 KING REX [Dinosaur Type] A giant dinosaur that rips its food apart with its giant mouth and claws! Level 6 ~Rule (7)~ Attack Strength 2300 Defense Strength 1500 98 YELLOW HECATE [Demon Type] One of the evil goddess triplets. Uses fearsome curses. Level 4 ~Special Rule~ If you assemble and play the evil goddess triplets, the [Gorgon] card can be played. Attack Strength 1500 Defense Strength 1500 99 RED HECATE [Demon Type] One of the evil goddess triplets. Uses fearsome curses. Level 4 ~Special Rule~ If you assemble and play the evil goddess triplets, the [Gorgon] card can be played. Attack Strength 1500 Defense Strength 1500 100 VIOLET HECATE [Demon Type] One of the evil goddess triplets. Uses fearsome curses. Level 4 ~Special Rule~ If you assemble and play the evil goddess triplets, the [Gorgon] card can be played. Attack Strength 1500 Defense Strength 1500 101 GORGON [Demon Type] A fearsome spirit, which is the combination of the evil goddess triplets! Level 6 ~Special Rule~ This card can be played if you assemble the evil goddess triplets. Can continue to battle for 3 turns. Attack Strength 2000 Defense Strength 3500 102 KING BEETLE [Insect Type] The beetle king, it has a hard shell! Level 5 ~Rule (8)~ Attack Strength 1200 Defense Strength 2200 103 ROCKGUN [Warrior Type] A melee warrior, born from rock! Level 5 ~Rule (9)~ Attack Strength 1500 Defense Strength 2000 104 NIGHT SOLDIER [Black Magic Type] A warrior of shadow that has one-hit kill special attacks! Level 5 ~Rule (10)~ Attack Strength 2400 Defense Strength 500 105 NEON KNIGHT [Warrior Type] A magnificent knight, filled with the powers of virtue! Level 5 ~Rule (11)~ Attack Strength 2000 Defense Strength 1500 106 CHIMERA [Animal Type] A combined animal that is capable of creating many illusions! Level 6 ~Rule (12)~ Attack Strength 2300 Defense Strength 1700 107 DEVIL DRAGON [Dragon Type] A dragon with evil fangs and claws. Level 5 ~Rule (13)~ Attack Strength 2000 Defense Strength 1500 108 DARK ZOLA [Demon Type] A single-eyed demon, summoned from an unusual world! Level 5 ~Rule (1)~ Attack Strength 1500 Defense Strength 2100 109 MAGICAL SILK HAT Magic Card You can switch the Monster that you put into play with a different Monster in your hand. GOLD LETTERING 110 HEXAGRAM CURSE Magic Card If your opponent's Monsters attack strength is higher, reduce your opponent's attack strength to 0. FOIL 111 METEOR DRAGON [Dragon Type] A dragon that comes from space, falling as a meteorite! Level 5 ~Rule (2)~ Attack Strength 1800 Defense Strength 2000 112 LAND DRAGON VEIN Magic Card You can increase the attack strength of a Demon Type Monster by 800. 113 METEOR BLACK DRAGON [Dragon Type] The powerful Monster fused from [Red Eyes Black Dragon] and [Meteor Dragon]! Level 8 ~Special Rule~ If you haven't assembled [Red Eyes Black Dragon], [Meteor Dragon] and [Fusion], you can't play this card. Attack Strength 3500 Defense Strength 2000 FOIL 114 THREE CHAINED BLUE EYES WHITE DRAGON [Large version of TA2. Upper left portion.] 115 THREE CHAINED BLUE EYES WHITE DRAGON [Large version of TA2. Upper right portion.] 116 THREE CHAINED BLUE EYES WHITE DRAGON [Large version of TA2. Lower left portion.] 117 THREE CHAINED BLUE EYES WHITE DRAGON [Large version of TA2. Lower right portion.] 118 BLUE EYES WHITE DRAGON This Dragon is the most ultimate monster. Level 8 Attack Strength 3000 Defense Strength 3000 FOIL (ENGLISH) TA1 UNHOLY CHAINS Magic Card Chain up to 3 Monsters together, increasing their attack strength through unholy power. TA2 THREE CHAINED BLUE EYES WHITE DRAGONS [Dragon Type] [Blue Eyes White Dragon], further powered up by [Unholy Chains]! Level 8 ~Special Rule~ If you have [Unholy Chains] and this card at the same time, it can continue to attack 8 times. Attack Strength 4500 Defense Strength 3000 J3(?) GATE GUARDIAN [Black Magic Type] The combined guardian god that protects [Mei] and [Kyu]'s gate. ~Special Rule - Defense Wall(?)~ When played together with the three guardian cards, for 3 turns, you can reduce the attack strength of all Monsters to 0. FOIL NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR PUBLIC OR PRIVATE SITES. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR AUCTIONS. NO, YOU MAY NOT USE THE INFORMATION IN THIS FILE FOR ONLINE GAMES. NO, YOU MAY NOT RE-WRITE THE INFORMATION IN THIS FILE AND CALL IT YOUR OWN. -------------------------------------------------------------- Fin.