----------------------------------------------------------------- DUNGEON DICE MONSTERS RULES v1.0, Updated: February 23, 2003 By Edo (edo_hrzic@hotmail.com) http://www.stormpages.com/edhrzic/Yugioh.htm Yu-Gi-Oh! is a trademark and copyright of Kazuki Takahashi and Studio Dice. This file is (c) 2003 Edward T. Hrzic III. All rights reserved. ----------------------------------------------------------------- ---------------| What is this file? This file is the translation of the rule book for the Dungeon Dice Monsters game system, as released in Japan. ---------------| A Word To The Wise As if you didn't already know, no, I am NOT a native speaker of Japanese. Thus, mistakes ARE made in some of the translations. This means that data in this file is subject to change without notice, to make sure that an effect is correctly interpreted. ---------------| What to do with it? You may download and print this file out for your OWN, PERSONAL USE, AND NOTHING ELSE! This includes reformatting it, and putting it on your own home page. If you wish to post individual translations for pureLY comparative purposes, then you may do so, but you MUST INDICATE WHERE IT CAME FROM, AND GIVE MY URL! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! NO, YOU MAY NOT USE THIS ON YOUR SITE OR IN MAGAZINES! Have I made myself clear? ---------------| History v1.0 (February 23, 2003) - Initial release ---------------| NOTE! NOTE! NOTE! This is a translation of the First Edition of the Japanese boxed set that I have. I do not have the Second Edition version. Apparently, from what I have read on Japanese sites, the Second Edition rule book might be slightly different (these might be formatting corrections). In addition, the Second Edition of the game did away with what you will see written in this guide - Crest Chips. In the First Edition boxed set, you had cardboard punch-out counters that were used as Crests. In the Second Edition of the set, these were replaced by an abacus. I don't know if there are any other differences. ---------------| RULE BOOK TRANSLATION =====| PAGE 1: (No translation; front cover) =====| PAGE 2: TABLE OF CONTENTS Introduction.....4 CHAPTER 1, HOW TO PLAY THE GAME 1 Items Needs For Battle.....5 2 Item Descriptions.....6 3 Battle Requirements.....8 4 Dice And Monster Limits.....9 5 Winning The Game.....10 6 Dungeon Master.....11 7 Game Preparations.....12 8 Game Flow.....15 9 Battle Rules.....16 CHAPTER 2, DICE AND CARDS 1 Dice Variations.....18 2 About Crests.....19 3 Using Cards.....20 o Looking At Cards . Monster Cards.....22 . Item Cards.....23 =====| PAGE 3: CHAPTER 3, PRACTICE GAME Starting Out.....24 During The Game 1.....25 During The Game 2.....26 End of The Game.....27 CHAPTER 4, MONSTER LIST Monster List.....28 =====| PAGE 4: INTRODUCTION WHAT IS [DUNGEON DICE MONSTERS]? [DUNGEON DICE MONSTERS] was a game that appeared in [YU-GI- OH!] manga that appeared in [Weekly Shonen Jump]. In this game, various CRESTS are assembled on DICE. Those dice can also be placed on the Field, which is called the DUNGEON. In this way, you create the Dungeon, and move your Monsters along it. Players have fun with a combination of STRATEGY and TACTICS. THIS GAME IS BASED ON THE CREATOR'S [D-D-D] (DRAGON, DICE AND DUNGEONS) GAME! In this game, players use a variety of Monsters to Battle. You can play with just the Monsters in the STARTER BOX, but you can collect a variety of different Monsters with Special Abilities from BOOSTER PACKS, which makes the game more fun. YUGI: This is a new type of game which has never been seen before! =====| PAGE 5: CHAPTER 1: HOW TO PLAY THE GAME 1. Items Needs For Battle The following items are in this Starter Box. o Dungeon Master: 1 o Dice: 15 o Monster Figures: 10 o Monster Cards: 10 o Field: 1 o Crest Chips: 60 o Damage Counters: 10 This Starter Box contains all of the items needed for the game, so you can begin playing Dungeon Dice Monsters quickly. For an explanation of the Items in the Basic Set, refer to the next few pages. =====| PAGE 6: 2. Item Descriptions [DICE] The Dice that unfold to create the Dungeon. There is a white stripe in the interior of the Die to write your name on it. [DUNGEON MASTER] A figure that represents the player. If the Dungeon Master receives 3 points of damage, its player loses. [MONSTER FIGURES] In the Basic Set, there are a total of 10 different Monsters. =====| PAGE 7: [MONSTER CARDS] The Monster statistics and a variety of Special Abilities are written on these cards. [CREST CHIPS] These Crests are used in the costs of a variety of actions. [DAMAGE COUNTERS] These are used to mark the amount of damage that a Monster has received during Battle. [FIELD] This item has many spaces marked on it, which becomes the Dungeon. =====| PAGE 8: 3. Battle Requirements ITEMS THAT ARE USED = Dice (15) = Monster / Item Figures (up to 10) = Monster / Item Cards (up to 10) = Dungeon Master = Field = Crest Chips (10 of each of the five types) = Damage Counters BATTLE REQUIREMENTS A player chooses 15 DICE and up to 10 MONSTER AND/OR ITEMS, plus their 10 CARDS. During the game, you cannot exceed these items. Since the Field can be quite large, make sure that the cards are placed so that you know who they belong to. If you write your name in the NAME SPOT (the white box on the Dice), you will know which ones are your opponent's so that you can enjoy the game. =====| PAGE 9: 4. Dice And Monster Limits Each player starts the game with 15 Dice. He or she uses up to 10 Monsters (and/or Items). For Monsters and Items, AS LONG AS YOU DON'T GO OVER THE ABOVE LIMIT, YOU CAN USE AS MANY OF THE SAME ONE AS YOU WISH. However, you can only use a MAXIMUM OF 3 LEVEL 4 DICE. Getting BOOSTER PACKS allows you to increases your options for play. YUGI: Choosing your Dice based on your strategy is very important! =====| PAGE 10: 5. Winning The Game The object of this game is to reduce your opponent's Dungeon Master's Life Points to 0. Each player starts the game with 3 POINTS OF LIFE. Life Points are lost when a Monster attacks your DUNGEON MASTER, which represents you. If you REDUCE YOUR OPPONENT'S LIFE POINTS TO 0, YOU WIN, and IF YOUR LIFE POINTS ARE REDUCED TO YOU LOSE. If both players should be REDUCE TO 0 AT THE SAME TIME, the game is declared a draw. YUGI: A player whose Dungeon Master is defeated loses! =====| PAGE 11: 6. Dungeon Master o RULES ABOUT THE DUNGEON MASTER The Dungeon Master is a very important figure that represents you. The Dungeon Master follows the following rules. o DUNGEON MASTER PARAMETERS LP: 3 ATTACK STRENGTH: 10 DEFENSE STRENGTH: 0 The Dungeon Master does not have HP, but instead LOSES 1 POINT OF LIFE EACH TIME that it is attacked. As well, even though it has a defense strength of 0, it has an attack strength of 10, which means that IT CAN ATTACK DURING YOUR TURN. (At this time, an Attack Crest is used up.) o DUNGEON MASTER AREA The spot that the Dungeon Master occupies is called the DUNGEON MASTER AREA. (Refer to the picture on the right.) The Dungeon Master CANNOT MOVE FROM THIS AREA. =====| PAGE 12: 7. Game Preparations First of all, play a game of Rock-Paper-Scissors to see who goes first. Then, PUT YOUR DUNGEON MASTER in the Dungeon Master Area. TURN THE MONSTER CARDS THAT YOU WILL BE USING DURING THE GAME FACE UP, and PUT ITS MONSTER ON TOP OF IT. AS FOR ITEM CARDS, leave them FACE DOWN, and put the ITEM on top of it. Put these cards to the LEFT SIDE of the Field, and when a Monster or Item is Summoned, move it to the RIGHT SIDE of the Field. Item Cards REMAIN FACE DOWN. =====| PAGE 13: o Game Flow Once preparations have been completed, it's finally time to begin the game. The game is divided into four steps. [1] DICE ROLL ONCE PER TURN, a player chooses 3 dice from his or her Dice Pool and rolls them. There are a variety of Crests labeled on them, and if you roll CRESTS OTHER THAN SUMMON CRESTS, they are added to your CREST POOL. If you do not receive any Summon Crest, they are ALL added to your Crest Pool. (However, the maximum number of each Crest that you can hold is 10.) OTOGI: Dice Roll!! [2] MONSTER / ITEM SUMMON On the faces of the Dice, if a player has TWO OR MORE SUMMON CRESTS OF THE SAME LEVEL, he or she can Summon a Monster or Item. He or she CHOOSES 1 OF THOSE DICE, and CHOOSES a MONSTER WITH SAME COLOR AND LEVEL AS THAT DIE, and must place them on the Field. OTOGI: Dimension Dice!! OTOGI: BOMB LIZARD, A LEVEL 2 SUMMON!! =====| PAGE 14: [3] DIMENSION DICE Unfolding a Die on the Field to create the Dungeon is called a DIMENSION. At first, the Dungeon that you Dimension MUST BE ATTACHED TO YOUR DUNGEON MASTER AREA. For the second and subsequent times, they MUST BE PLACED ON THE FIELD ATTACHED TO YOUR OWN DUNGEON. OTOGI: Dimension Dice!! [4] MONSTER MOVEMENT AND BATTLE The squares that Summoned Monster occupy IN THE DUNGEON ARE CALLED SPACES. In order to Move, 1 MOVEMENT CREST IS REQUIRED FOR EACH SPACE TO BE MOVED. After all ATTACKS and EFFECTS have been completed, if you don't wish to do anything else, ends your turn. =====| PAGE 15: 8. Game Flow The flow of the game is listed in the following chart. 1. Choose 15 Dice 2. Determine who goes first and second 3. Choose 3 Dice Your Turn DICE ROLL -------------------- | Fail Summon | |Summon | | IF YOU HAVE CRESTS, ADD DIMENSION DICE TO YOUR CREST POOL... | | | | MONSTER MOVE/BATTLE----------- USE ITEMS, ETC. | | END OF TURN To Opponent's Turn * Second and subsequent turns follow that pattern. =====| page 16: 9. Battle Rules (1) NORMAL ATTACK During his or her turn, a player may ATTACK enemy Monsters ONCE WITH EACH OF HIS OR HER MONSTERS. These NORMAL ATTACKS, which are not used through Special Abilities, must use the following rules. NORMAL ATTACK RULES - To attack, 1 Attack Crest must be paid. - During your turn, each of your Monsters can attack once. - The target can only be in front, behind, left or right of the attacking Monster. (2) NORMAL DEFENSE When your Monsters are attacked by an opposing Monster, you can DEFEND. For this NORMAL DEFENSE, as long as you have DEFENSE CRESTS, YOU CAN DEFEND ANY NUMBER OF TIMES. NORMAL DEFENSE RULES - To defend, 1 Defense Crest must be paid. - As long as you have Defense Crests, you can defend any number of times. * IMPORTANT: Even if you try to use several Attack and Defense Crests available to you, you can't increase your attack or defense strength with them. =====| PAGE 17: = ATTACKS THROUGH SPECIAL EFFECTS For attacks that are from Special Effects, THERE IS NO NEED TO PAY ATTACK CRESTS OTHER THAN THE COST FOR THE SPECIAL EFFECT. (For example, [Duker Twin Swords]' Repeating Attack.) o DAMAGE APPLICATION (1) CALCULATING DAMAGE There are two ways to calculate Battle Damage, DEPENDING ON WHETHER THE ATTACK WAS DEFENDED OR NOT. If a Monster receives damage equal to or greater than its HP, it is destroyed and removed from the Field. Destroyed Monsters cannot return to the game. [CALCULATING DAMAGE WHEN A NORMAL DEFENSE WAS USED] Attacking Monster's Defending Monster's Defender's ATTACK STRENGTH - DEFENSE STRENGTH = DAMAGE [CALCULATING DAMAGE WHEN A NORMAL DEFENSE WAS NOT USED] The defending Monster's HP is reduced by the attacking Monster's attack strength. (2) DAMAGE COUNTERS To track the damage that the defending Monster receives, YOU PLACE DAMAGE COUNTERS ON TOP OF THE DEFENDING MONSTER'S CARD. Each COUNTER REPRESENTS 10 DAMAGE. Monsters that are destroyed by damage have their cards flipped FACE DOWN. =====| PAGE 18: CHAPTER 2: DICE AND CARDS 1. Dice Variations o Dice Color At the core, there are 5 colors of dice that represent 5 Types of Monsters. WHITE.....Magic GREEN.....Beast BLUE......Warrior RED.......Dragon GOLD......Undead Other than this, Items are always have a Black Color. (There are no Items in the Basic Set.) o DICE LEVEL THE NUMBER THAT SHOWS UP ON THE SUMMON CRESTS is called the Dice's LEVEL. The Dice Level DETERMINES WHICH LEVEL OF MONSTER OR ITEM THAT THE PLAYER CAN SUMMON, and higher Levels are harder to Summon. As well, there are other crests that have their own effects and meanings. =====| PAGE 19: 2 About Crests o NAME AND MEANINGS OF CRESTS Other than Summon Crests, you can only stock a maximum of 10 of these Crests. [STAR] SUMMON CREST The Crests needed to Summon a Monster (or Item), and ARE NOT STOCKED. If a roll results in 2 OR MORE OF THE SAME LEVEL, you can Summon. [SWORDS] ATTACK CREST Sword Crests that are stocked. For Normal Attacks and attacks from Special Abilities, the cost must be paid. YOU CAN ONLY ATTACK DURING YOUR TURN. [SHIELD] DEFENSE CREST Shield Crests that are stocked. For Normal Defense and defense from Special Abilities, the cost must be paid. YOU CAN ONLY DEFEND DURING YOUR OPPONENT'S TURN. [ARROW] MOVEMENT CREST Crests for Moving Monsters that can be stocked. Normally, 1 SPACE CAN BE MOVED FOR EACH ONE USED. YOU CANNOT MOVE DURING AN OPPONENT'S TURN. [MAGIC CIRCLE] MAGIC CREST Magic Crests that can be stocked. Used to pay the costs of the Magical Effects of Special Abilities of Monsters. MAGIC CANNOT BE USED DURING AN OPPONENT'S TURN. [TEETH CIRCLE] TRAP CREST Trap Crests that can be stocked. Used to pay the cost of Trap Effects that Monsters have. TRAP EFFECTS CAN BE USED DURING EITHER TURN. =====| PAGE 20: 3. Using Cards o Monster Cards (1) MONSTER SPECIAL ABILITIES If you have THE REQUIRED CRESTS, you can activate the EFFECTS OF SPECIAL ABILITIES written on a card. MOVEMENT, MAGIC AND ATTACK EFFECTS can BE USED ONLY DURING YOUR TURN, DEFENSE EFFECTS ONLY DURING AN OPPONENT'S TURN, and TRAP EFFECTS CAN BE USED DURING EITHER PLAYER'S TURN. If a cost shows a number without a Crest, you can PAY ANY TYPE OF CREST and activate its effect. = ABOUT CHAINING For Special Effects, Trap Effects HAVE A METHOD OF DETERMINING when they are used. For example, [If your opponent wishes to use a Trap Effect and so do you], this is possible, and in this CHAIN, the effects are RESOLVED STARTING THE WITH THE EFFECT OF THE LAST ONE THAT IS ACTIVATED. [CHAIN PICTURE] =====| PAGE 21: (2) ABOUT SPECIAL ABILITIES THAT DON'T REQUIRE CRESTS Some Monsters have abilities that don't require Crests. (Flying) If a card has FLYING written on it, it CANNOT BE NORMALLY ATTACKED. Only other Flying Monsters and Monsters with the ability to attack Flying Monsters can attack Flying Monsters. For Flying Monsters, 2 MOVEMENT CRESTS ARE REQUIRED TO MOVE 1 SPACE. (Tunneling) If a card has TUNNELING written on it, it can MOVE THROUGH OPPOSING MONSTERS. o Item Cards ITEM SPECIAL EFFECTS ITEMS are Summoned in the same way that Monsters are. And Item that is Set in the Dungeon DOES NOT HAVE ITS EFFECTS ACTIVATED. THE EFFECT IS ACTIVATED WHEN ONE OF YOUR MONSTERS OR AN OPPOSING MONSTER MOVES ON TOP OF IT. YUGI: The Starter Box doesn't have Items. Get them in Booster Packs! =====| PAGE 22: o Looking At Cards . Monster Cards.....22 [] =====| PAGE 23: . Item Cards.....23 [] =====| PAGE 24: CHAPTER 3, PRACTICE GAME [EDO'S NOTE: I'm just going to skip this one for now. Pages 25- 27 cover the Practice Game as well.] =====| PAGE 25: =====| PAGE 26: =====| PAGE 27: =====| PAGE 28-29: CHAPTER 4, MONSTER LIST All Starter Boxes have the same 10 Monsters. The abilities of these 10 are explained here. [EDO'S NOTE: These are located in the Monster List file.] =====| PAGE 30-31: (Konami Support Line and Cautions for not putting the pieces in your mouth.) ----------------------------------------------------------------- Fin.