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IPIRIA
Earth/Reptile/3/500/500 When this card is Summoned (Reverse Summoned) or Special Summoned, draw 1 card from the top of your deck. |
Deepsea Warrior / Big 1 |
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ASHINIGURAI
Air/Bird/3/500/500 Reverse: Your opponent discards 1 card from his or her hand. If this card is destroyed as a result of Battle, you can Special Summon 1 [Ashinigurai] from your deck or hand in face-down defense mode. |
Deepsea Warrior / Big 1 |
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YOOUII
Earth/Reptile/3/500/500 When this card is Summoned (Reverse Summoned) or Special Summoned, your opponent skips his or her next Draw Phase. |
Deepsea Warrior / Big 1 |
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SPIRIT KING RUKURANBA
Dark/Demon/8/1000/2000 When you receive 1000 or more damage, you can Special Summon this card from your hand. This card can be Normal Summoned. If this card is sacrificed while face-up you can Special Summon Monsters from your hand with total attack strength of 2000 or less. |
Deepsea Warrior / Big 1 |
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RAINBOW SNAKE EINGANA
Water/Sea Dragon/7/2200/2400 When this card goes to the Cemetery, destroy{?} all of your opponent's Monsters on the Field. |
Deepsea Warrior / Big 1 |
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RAINBOW ARCH
Normal Magic This card becomes an Equipment card on a [Kuribo]. Sacrifice the Equipped [Kuribo]. One of your Monsters can attack your opponent directly. |
Yugi |
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PENGUIN SWORD
Equipment Magic Equip only on a Monster with [Penguin] in its name. Increase the Equipped Monster's attack strength by 800. |
Penguin Nightmare / Big 2 | |
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PENGUIN TORPEDO
Water/Water/3/550/300 This card can attack your opponent directly. At the end of a Battle, this card is destroyed. |
Penguin Nightmare / Big 2 |
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REVENGE SACRIFICE
Instant Magic You can activate this card when 1 of your Monsters is destroyed as a result of Battle. Sacrifice your opponent's Monster that destroyed it, and you can Special Summon 1 Monster from your hand. That Special Summon can't exceed the Sacrifice Summon requirements. |
Penguin Nightmare / Big 2 |
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DEFEND ICEBERG
Water/Water/6{?}/????/2420 [The effect text on the card is not readable.] |
Penguin Nightmare / Big 2 |
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OCEAN OF REVIVAL
Permanent Magic Revive 1 Water Sub-Type Monster with an attack strength of 1000 or less from your Cemetery for 1 turn. At the end of the turn, the revived Monster is destroyed. You cannot Normal Summon during a turn in which you activate this effect. |
Penguin Nightmare / Big 2 |
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Normal Magic You can activate this card if there is a Black Magician Girl on the Field. This Magic card is placed in your Monster Zone, and for 1 turn, is treated as a Black Magician. (This card has been released in the real card game, as a promotional card in Duel Monsters 8.) |
Anzu |
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CONTRACT WITH THE DEMON WORLD
Permanent Magic While this card is on the Field, Level 4 or lower Fusion Monsters can attack the turn they are Fused. Whenever a Level 4 or lower Fusion Monster does damage, gain 800 Life Points. |
Judge Man / Big 3 |
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HA DES' COMMAND
Permanent Magic Whenever a Level 4 or lower Fusion Monster Battle a Monster, increase its attack strength by 800 for the Damage Step. |
Judge Man / Big 3 |
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FRIENDSLAYING DEMON SWORD - BURNING SOUL
Equipment Magic For 1 turn, increase the attack strength of the Equipped Monster by the attack strength of a sacrifice Monster. |
Jounouchi |
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PAINFUL DECISIONS
Normal Magic Draw 2 cards from your deck, and your opponent chooses 1 of them without looking. If the card your opponent chooses is a Monster card, Special Summon it without cost. If the chosen card is not a Monster card, both are put into your Cemetery. |
Jounouchi |
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Dark/Warrior/5/2350/2200 [Effect text is not readable.] This card has been released in the real card game. |
Otogi | |
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COMMAND ANGEL
Fire/Angel/4/1200/1900 While this card is on the Field, increase the attack strength of all Angel Sub-Type Monsters on the Field by 400. |
Honda | |
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CLOCKWORK NIGHT
Permanent Magic All Monsters on the Field become Machine Sub-Type Monsters. (Monsters summoned after this card is played are not affected.) Increase the attack strength of all Machine Sub-Type Monsters on your Field by 500. Reduce the attack strength of all Machin Sub-Type Monsters on your opponent's Field by 500. |
Machine Corp / Big 4 | |
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SHORT
Normal Magic {Instant Magic?} All Machine Sub-Type Monsters on your opponent's Field change to attack mode (at that time, Monster effects are not activated). Monsters affected by this effect cannot change their modes, attack or use effects for 1 turn. |
Machine Corp / Big 4 | |
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DICE DUNGEON
Field Magic During the Battle Phase, each player rolls a die, and Monsters on the Field are affected by that roll. If you have no Monsters on the Field, destroy [Dice Dungeon]. |
Otogi | |
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DIMENSION DICE
Normal Magic You can activate this card if their is a [Dice Dungeon] on the Field. Sacrifice 2 Monsters, and Special Summon a God Orguss. |
Otogi | |
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METAL RECYCLING FACTORY
Normal Magic You can Fuse 1 Machine Sub-Type Monster in your Cemetery as a Fusion Material Monster. Monsters fused by this card can attack the turn it is summoned. |
Machine Corp / Big 4 | |
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????/Machine/?/2700/???? Fusion: [Machine King] + [Machine Corp] Increase this card's attack strength by 500 for each Machine Sub-Type Monster on the Field. This card was recently released in the real card game, in the Rise of Destiny card set. |
Machine Corp / Big 4 | |
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RAREMETAL SOUL
Instant Magic Increase the attack strength of 1 Fusion Monster on the Field by 1000. |
Otogi (Honda) | |
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DELUSION MASK
Normal Trap You can active this card when an opponent's Monster attacks your Monster. Choose 1 of your opponent's Monsters other than the attacking Monster, which becomes the target of the attack. |
Psycho Shocker / Big 5 | |
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WATCH MODEL POISON LAUNCHER
{Normal Magic? Equipment Magic?} Reduce the Equipped {?} Monster's attack strength by 100 times its Level. |
Psycho Shocker / Big 5 | |
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GOLDEN TEMPLE
Permanent Magic This card can't be destroyed by Magic, Trap or Monster effects. After 3 turns, put 1 Ritual Magic card from your deck into your hand. |
Big Five (combined) |
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REVIVAL OF THE UNHOLY DRAGON
Ritual Magic Required to summon a [Five God Dragon]. You must sacrifice 1 Earth, Water, Fire, Air and Dark Monster. |
Big Five (combined) |
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F-G-D, FIVE GOD DRAGON
Ritual Version DArk/Dragon/12/5000/5000 This card is summoned by a [Revival of the Unholy Dragon]. This card can't attack the turn it is summoned. when this card is summoned, destroy all of your opponent's cards on the Field. This card does not receive Battle Damage from Earth, Water, Fire, Air or Dark Main-Type Monsters. |
Big Five (combined) |
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ONE SILVER DOLLAR
Normal Trap Prevent all Battle Damage done to a Monster with an attack strength of 1000 or less. At that time, the Monster is not destroyed as a result of Battle. |
Jounouchi |
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SAGE KEIROON
Earth/Animal/4/1800/1000 At the start of Battle, name 1 of your opponent's face-down cards. If you guess correctly, destroy that card. |
Noa |
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TEMPLAR ARESU
Light/Warrior{?}/4/1800/1400{?} |
Noa | |
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IMMENSE FLOOD
Normal Magic Destroy all Monsters on the Field and in each player's hand. (This effect can only be used during Main Phase 1.) |
Noa |
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GIANT REX
????/(Dinosaur?)/4/2000/???? |
Noa | |
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DEEPEST IMPACT
Normal Magic Destroy all Monsters on the Field, and reduce each player's Life Points by half. |
Noa |
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ICE AGE PANIC
Normal Magic You can activate this card if you have no Monsters on the Field. Special Summon 1 Earth Main-Type Monster from your deck. |
Noa |
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LAST OF TUSK MAMMOTH
Earth/Animal/?/800/???? Battle Damage done to this card's controller due to this card being in Battle is done to the opponent. |
Noa | |
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SOLAR LEVELER
Equipment (Magic?) {Effect will be added at a later time.} |
Noa | |
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CHAOS BARRIER - CHAOS FIELD
Normal Trap {Effect will be added at a later time.} |
Noa | |
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SANCTIFICATION
Normal Trap Put 1 Spirit Monster from your Cemetery into your hand. |
Noa |
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AFTERLIFE
Normal Magic Normal Summon 1 Spirit Monster from your hand of the same level as a Monster on your opponent's Field. |
Noa |
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FOUNTAIN OF ILLUSIONS
Normal Trap You can activate this card when a Spirit Monster on the Field is destroyed. Summon 1 Spirit Token. |
Noa |
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HELLISH FLAME FIST
Equipment Magic Can only be Equipped on a Spirit Monster. Increase the Equipped Monster's attack strength by 200. When this card {destroys a Monster as a result of Battle? does Battle Damage to your opponent?}, you gain 500 Life Points. |
Noa |