The ENGLISH Yu-Gi-Oh! Expert Rules Page
Updated November 5th, 2003


RULES CLARIFICATIONS

Battle Phase
Cards In Hand
Changing a Monster's Position
Flip
Flip Effects
Flip Summon
Fusion Summon
Magic Cards
Equipment Spell Cards
Field Spell Cards
Monster Cards With Different Pictures
Normal Summon
Owner
Quickplay spell Cards
Ritual Summon
Running Out Of Cards
Set
Side Deck
Special Summon
Spell Cards
Spell Counters ***** NEW
Spirit Monsters
Summon (Definition)
Token Monsters
Toon Monsters
Trap Cards
Tribute
Tribute Summon
Turn Face Monsters (originated in PGD)
Union Monsters (originated in MFC) ***** NEW

Battle Phase

Cards In Hand

Changing a Monster's Position/Mode

Flip [j. Reverse]

Flip Effects [j. Reverse Effects]

Flip Summon [j. Reverse Summon]

Fusion Summon

Magic Cards (Outdate term. New term: Spell Cards)

Equipment Spell Cards

Field Spell Cards

Monster Cards With Different Pictures

Normal Summon

Owner

Quickplay Spell Cards

Ritual Summon

Running Out Of Cards

Set

Side Deck

Special Summon

Spell Cards

Spell Counters

  • Monster, Spell and Trap cards that use Spell Counters first appeared in the Magician's Force (MFC) set.
  • Spell Counters are items that you place on cards to keep track of a specific value. When a card instructs you to put a Spell counter on a card, take a bead, paper clip, penny or any other small object that can be easily identified as a Spell Counter, and put it on the card in question.
  • Spell Counters are not considered cards, and do not take up Spell/Trap slots on your Field. They only reside on the cards that specifically use them.
  • You cannot destroy Spell Counters with cards such as [Mystical Space Typhoon], since they are not cards.
  • If a card with Spell Counters on it is returned to a player's hand, removed from the game, is destroyed, or is returned to a player's deck, all Spell Counters are removed from it.
  • If a card with Spell Counters is turned face-down, all Spell Counters are removed from it.
  • Spell Counters are not "regained" or "replaced" by playing Spell cards, unless a card specifically refers to it ([Skilled Dark Magician], [Magical Marionette]).

Spirit Monsters

Summon (Definition)

Token Monsters

Toon Monsters

Trap Cards

Tribute [j. Sacrifice]

Tribute Summon [j. Sacrifice Summon]

Turn Face Down Monsters

Union Monsters

  • These types of Monsters can Equip themselves on other specific Monsters on your Field. These Monsters originated in Magician's Force (PGD).
  • During your Main Phase 1 or 2, if a Union Monster is face-up on the Field, you can choose to turn it into an Equip Spell, and Equip it on a specific Monster as described in its text (if any). If you turn a Monster into an Equip Spell in this way, it CANNOT be manually turned back into a Monster during that same turn. (for the sake of lexicon, this will be unofficially referred to as Union or Unioning.)
  • You can choose to Union a Union Monster during the turn you Normal Summon, Reverse Summon or Special Summon it.
  • During your Main Phase 1 or 2, if a Union Monster is Equipped on a Monster on the Field, you can choose to turn it into back into a Monster, and Special Summon it to your Monster Zone. If you remove the Equipped Union Monster in this way, it CANNOT be re-Equipped during that same turn. (for the sake of lexicon, this will be unofficially referred to as de-Union or de-Unioning.)
  • If the Equipped Monster would be destroyed as a result of Battle, destroy any Equipped Union Monsters that are Equipped on that Monster. Battle Damage is still done as normal. This effect does NOT apply to effects that destroy a Monster during an attack, such as [Mirror Force].
  • I have been unable to confirm the use of [Tailor of the Fickle] or [Collected Power] on Union Monsters in the Japanese Expert Rules Page. The Union Monster section is currently down. Please bear with me until the time of confirmation.


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